opengl - how to use glm's operator== in stl algorithms? -


is possible use operators defined in glm::gtx::comparison in stl algorithms?

specifically have code:

std::vector<glm::ivec3> veca, vecb;    // vectors content bool result = std::equal(veca.begin(), veca.end(), vecb.begin()); 

this default fails cause operator== can't found.

that's open bug apparently.


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