opengl - how to use glm's operator== in stl algorithms? -
is possible use operators defined in glm::gtx::comparison in stl algorithms?
specifically have code:
std::vector<glm::ivec3> veca, vecb; // vectors content bool result = std::equal(veca.begin(), veca.end(), vecb.begin());
this default fails cause operator== can't found.
that's open bug apparently.
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