c++ - Resource conflict on ON_UPDATE_COMMAND_UI -


i have exe class contains button resource id exe_button_resource

on_update_command_ui(exe_button_resource, onupdateexebuttonresource)  void exe::onupdateexebuttonresource(ccmdui* pcmdui) {         pcmdui->enable(exe_flag);  } 

this exe application load dll class.

dll class having menu item resource id dll_menu_resource.

unfortunately, exe_button_resource , dll_menu_resource having same resource id. avoid them have conflict id pretty difficult, 2 separate projects.

whenever exe_flag, member exe turn false, affect menu in dll too. clicking on dll_menu_resource menu have no effect @ all.

how can avoid trap? having manual inspection on resource.h files not option me, 2 separate projects, managed 2 separate teams.

once, thought might resource conflicting problem. hence, in dll code show right clicked menu, have following code load dll resource, , restore exe resource when done.

void dll::oncontextmenu(cwnd* pwnd, cpoint point)  {     restoredllstate ext;         ... } 

restoredllstate load global dll resource, , load original resource once done.

restoredllstate::restoredllstate() {     m_hinstold = afxgetresourcehandle();     afxsetresourcehandle(g_hdllresource); }  restoredllstate::~restoredllstate() {     afxsetresourcehandle(m_hinstold); } 

that doesn't work. guess that, action enable/disable resource particular id, propagate exe till dll, regardless default resource being loaded currently.

to honest, had posted similar question code project , microsoft.public.vc.mfc, didn't useful comment out there.

check cool tool:
http://www.codeproject.com/kb/macros/resorg.aspx-

another useful post:
mfc resource.h command/message ids


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